
Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov.
: Kazarov deals 2 damage to target creature.
Cast Kazarov, then make him huge by dealing repeated damage to opponents' creatures—via his own ability, pingers, and group sweepers—snowballing into a flying beater while you grind the board to ash. He doubles as removal and a wincon, so you control creature-based boards and beat down through the air.
Add more repeatable, board-wide damage (Pestilence, Pyrohemia, Massacre Girl) and efficient sweepers (Toxic Deluge, Blasphemous Act) to maximize counter generation each turn. Improve evasion and protection with Sword of Fire and Ice, Whispersilk Cloak, and trample enablers so Kazarov actually lands lethal hits, and add fast mana (Sol Ring, Signets) plus reanimation to cheat his seven-mana cost and recover after removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BR), by popularity.