
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
Kurkesh turns every nonmana artifact activated ability into a two-for-one for just , so you build a mono-red artifact engine that snowballs value and eventually generates lethal or game-ending loops. Early turns ramp with mana rocks, mid-game you deploy artifacts with powerful activated abilities, and late game you chain copied activations into damage, draw, or infinite combos.
Add fast mana like Mana Crypt, Mana Vault, and Grim Monolith to power out Kurkesh and combo pieces early. Tighten the combo package (Basalt Monolith + Rings of Brighthearth-style copy loops, Staff of Domination, Voltaic Construct) and include a clean payoff like Walking Ballista or Aetherflux Reservoir. Round out with strong interaction—Vandalblast, Dockside Extortionist for ramp, and protection like Lightning Greaves to keep Kurkesh online.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.