
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Deploy MacCready early and flood the board with small, evasive creatures (power 2 or less) that gain skulk on attack, making them nearly impossible to block. You chip in incremental damage with go-wide token swarms while the second ability turns opposing big attackers into a liability, draining them and gaining you life. Win by stacking anthems and team-wide evasion to alpha strike, or by grinding value off cheap creatures with sacrifice and recursion engines.
Lean into a token doubler package (Anointed Procession, Parallel Lives effects) plus sacrifice payoffs like Zulaport Cutthroat and Bastion of Remembrance to convert your wide board into a kill. Add efficient card advantage (Skullclamp, Welcoming Vampire, Bennie Bracks) so you refuel after wipes, and tune anthems carefully so you don't push too many creatures above the power-2 skulk threshold. Top-end upgrades include a reliable haste enabler and a finisher like Craterhoof Behemoth or Cathars' Crusade overrun for the deciding swing.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BW), by popularity.