
Flying
Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
Build a wide board of creature tokens to slash the cost of your instants and sorceries, then chain cheap (or free) spells into burn, draw, and extra value. Magnus himself is an evasive 5/4-ish flyer that snowballs by spitting out 3/3 Spawn tokens on combat damage, growing the very board that makes your spells cheaper. You win by either burning out the table with discounted X spells and spellslinger payoffs or going wide with tokens for a swarm finish.
Lean harder into token doublers (Ojer Taq, Mondrak) and free token generators so your spells hit zero cost faster, then add efficient X-spells and copy effects (Reverberate, Twincast) to convert that mana into a kill. Tighten the mana with fast rocks and Izzet rituals, and add protection like Heroic Intervention or counterspell backup so a single wipe doesn't end your game. For high power, build toward a deterministic storm or Brudiclad token-overrun line as your primary win rather than relying on combat damage.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.