
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
Connect with Marvo, win the clash, then chain free spells worth up to 8 mana every combat. You stack your top card high and the opponent's low using library manipulation, turning each attack into a free Plague Wind, Rise of the Dark Realms, or Cyclonic Rift while drawing extra cards. The deck snowballs into an overwhelming board state or simply mills/controls opponents to death.
Add more cheap top-deck manipulation (Sensei's Divining Top, Scroll Rack, Mystic Sanctuary, ponder-style cantrips) so you essentially never lose a clash, and pack the deck with high-impact MV 6-8 spells to cheat out. Improve Marvo's evasion and protection with Rogue's Passage, Whispersilk Cloak, and Lightning Greaves, plus fast mana like Mana Crypt and signets to deploy him on turn three. Tighten the curve so most free-cast targets are game-warping, and add recursion like Eternal Witness or Snapcaster effects to rebuy your best clash hits.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.