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Metalhead
URIzzetLegendary Artifact Creature — Robot Turtle

Metalhead

Mana value5Rank#23,490
BuildCard details

The Commander

When Metalhead enters, return up to one other target artifact or creature to its owner's hand.

{R}, Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.

Guide

Gameplan

Metalhead is an Izzet artifacts-matters voltron/aggro deck that abuses cheap artifacts as fuel. Sacrifice trinkets to pump Metalhead, granting menace and haste to push through commander damage, while the bounce on ETB lets you reuse artifact/creature value engines. Flood the board with cheap and token artifacts, then turn the corner with a hasty, evasive beater.

Strengths

  • Self-contained win condition that pumps and gains evasion at instant speed
  • ETB bounce reuses powerful artifact/creature ETBs or saves your stuff from removal
  • Artifact synergy gives access to fast mana, cheap rocks, and token generators
  • Menace plus haste makes commander damage hard to block and resilient to sorcery-speed answers

Weaknesses

  • Heavily commander-dependent; repeated removal taxes you fast
  • Pump ability is mana- and resource-hungry, draining your artifact board
  • Needs a steady stream of cheap artifacts or it stalls
  • Vulnerable to flying/reach blockers and board wipes that hit your fuel

Key Cards

  • Ornithopter — Free artifact that's pure sacrifice fuel and an early blocker.
  • Krark-Clan Ironworks — Turns sacrificed artifacts into mana to chain pump activations explosively.
  • Myr Battlesphere — Bounce and replay it for repeated token swarms to fuel sacrifices.
  • Goblin Engineer — Tutors and recurs cheap artifacts to keep the sac engine fed.
  • Sword of Feast and Famine — Voltron equipment that protects Metalhead and refills mana for more activations.
  • Mishra's Bauble — Free cantrip artifact that replaces itself while feeding the sacrifice cost.

Upgrade Path

Add fast mana and free artifacts (Sol Ring, Mox Opal, Ornithopter, Mishra's Bauble) plus sac outlets like Ashnod's Altar and Krark-Clan Ironworks to make pumping nearly free. Layer in protection (Lightning Greaves, Swiftfoot Boots) and powerful bounce targets (Solemn Simulacrum, Meteor Golem) to maximize the ETB. Tighten the curve with artifact tutors like Whir of Invention and Goblin Engineer to find your best pieces consistently.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander damage via a pumped, evasive Metalhead
  • ▸Equipment-loaded voltron swings
  • ▸Artifact-token aristocrats pressure and recursion grind
  • ▸Big-mana artifact combos churning into a finisher

Archetypes

  • Voltron — His self-pump, menace, and haste let him close games with commander damage.
  • Artifacts (Affinity/Sacrifice) — The sac ability rewards a dense artifact base and cheap token-makers.
  • Aggro Tempo — ETB bounce plus haste enables tempo plays and recurring value beats.
  • Combo — Free artifacts plus Krark-Clan Ironworks/Ashnod's Altar enable engine loops and big mana.

Combos

No combos found for this commander on Commander Spellbook.

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