
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
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: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
Mr. House turns Treasures into dice rolls, snowballing into a board of 3/3 Robots and more Treasures. Spend early Treasures on his ability to roll multiple d6s at once, generating tokens and ramp, then convert that wide board into lethal damage or feed an Aristocrats/combo engine. He rewards stacking dice-roll payoffs and Treasure production around the table.
Lean into Treasure doublers and rollers—Pixie Guide, Roaming Throne, Barbarian Class, and Krark, the Thumbless—to maximize his activations, plus fast Treasure producers like Dockside Extortionist and Pitiless Plunderer. Add sacrifice payoffs (Mayhem Devil, Bastion of Remembrance) and protection (Swiftfoot Boots, Lightning Greaves) so the engine survives. Tighten the curve with strong Mardu removal and a finisher package (Craterhoof-style or a Treasure win) to close before slow draws hurt you.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BRW), by popularity.