
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Build a critical mass of legendary creatures and planeswalkers, then use Dihada to protect your board, refill your hand, and generate Treasure ramp. Her +2 turns any legend into an indestructible, lifelinking, vigilant threat, while -3 digs for gas and floods the board with mana. Grind incremental advantage until you out-value the table or fire off the -11 to swing with the whole battlefield for a kill.
Raise your legendary density so the -3 almost always hits multiple cards, and add fast mana like Sol Ring, Arcane Signet, and more Treasure synergies to deploy Dihada early and protect her. Tutors such as Captain Sisay and Demonic Tutor smooth consistency, while staple removal and a couple of recursion pieces (Kethis, Karmic Guide) let you grind. To push toward higher power, lean into compact combos or a reliable evasive Voltron plan rather than relying solely on the slow -11.
Seeded from a single deck — rates appear once more public decks exist.
→ Infinite self-mill, Near-infinite colored mana, Near-infinite magecraft triggers
→ Near-infinite damage, Infinite self-mill, Near-infinite storm count
→ Infinite self-mill, Near-infinite storm count
→ Infinite self-mill, Near-infinite storm count, Near-infinite colored mana
→ Infinite self-mill, Near-infinite storm count, Near-infinite colored mana
Combos via Commander Spellbook.
Same color identity (BRW), by popularity.