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Edgar Markov
WBRMarduLegendary Creature — Vampire Knight

Edgar Markov

Mana value6Rank#3,091
BuildCard details

The Commander

Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

First strike, haste

Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.

Guide

Gameplan

Flood the board with Vampires using Edgar's Eminence trigger from the command zone, anthem-boost the swarm, and crash in for lethal while his attack trigger pumps everyone. You curve out cheap Vampires turn after turn, generating free tokens, then close fast with go-wide aggression backed by sacrifice and drain effects.

Strengths

  • Eminence works from the command zone, so you generate value even before Edgar hits the battlefield or after he dies
  • Extremely fast, explosive starts that can punish slow tables
  • Built-in anthem via the attack trigger snowballs board state quickly
  • Mardu colors give access to the best removal, tutors, and aristocrats payoffs

Weaknesses

  • Heavily reliant on a wide board, so board wipes are devastating
  • Token-centric strategy folds to Cyclonic Rift, Wrath effects, and stax pieces
  • Can run out of gas if the aggression is stopped or stabilized against
  • Vulnerable to spot removal and graveyard hate on key recursion pieces

Key Cards

  • Captivating Vampire — Anthem plus a tap-to-steal ability that can lock down creatures and threatens lethal with a wide board.
  • Bloodline Keeper — Makes a Vampire token every turn and flips into a lord, a relentless engine of bodies.
  • Vampiric Rites — Turns excess tokens into card draw and life, fueling the deck through wraths.
  • Sorin, Lord of Innistrad — Provides an anthem, token generation, and a powerful emblem for a grindy Vampire deck.
  • Skullclamp — Premier card advantage engine, sacrificing 1/1 tokens for two cards each.
  • Anointed Procession — Doubles every Eminence token, exponentially accelerating the swarm.

Upgrade Path

Add fast mana like Sol Ring, Mana Vault, and the relevant signets/medallions to deploy threats ahead of curve, plus tutors (Vampiric Tutor, Demonic Tutor) to find Skullclamp or your engine. Lean into aristocrats finishers (Blood Artist, Bastion of Remembrance, Cruel Celebrant) and resilience via Cathars' Crusade and recursion so wraths don't end the game. Cut weak vanilla Vampires for impactful lords, doublers, and efficient interaction like Swords to Plowshares and Anguished Unmaking.

Core Cards

  • Crackling Doom
  • Boros Signet
  • Anowon, the Ruin Sage
  • Bloodlord of Vaasgoth
  • Go for the Throat
  • Well of Lost Dreams
  • Rakdos Signet
  • Blood Baron of Vizkopa
  • Nomad Outpost
  • Worn Powerstone
  • Dark Impostor
  • Boros Guildgate

Seeded from a single deck — rates appear once more public decks exist.

Win Conditions

  • ▸Go-wide alpha strike pumped by Edgar's attack trigger and lords
  • ▸Aristocrats drain via Blood Artist, Zulaport Cutthroat, and mass sacrifice
  • ▸Commander damage or counter-boosted evasive Vampire beats
  • ▸Drain/overrun combos using token doublers and sac outlets

Archetypes

  • Tribal Aggro — Edgar's token generation and attack anthem make a wide, fast Vampire army the default plan.
  • Aristocrats — Endless Vampire tokens feed sacrifice outlets and drain effects like Blood Artist.
  • Tokens — Eminence and doublers like Anointed Procession flood the board for go-wide damage.
  • Voltron — The attack trigger can stack counters on a single evasive Vampire for commander-damage kills.

Combos

No combos found for this commander on Commander Spellbook.

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