
When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.
Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Nihiloor steals your opponents' best creatures and turns them against their owners. You weaponize stolen bodies for combat and value, draining 2 life per attacking opponent-owned creature, while a steal subtheme keeps you grinding away their boards.
Add more recurring steal effects (Agent of Treachery, Thieving Skydiver, Hostage Taker) and blink/flicker like Conjurer's Closet to re-trigger Nihiloor and other ETB thieves. Layer in sacrifice outlets and drain payoffs so stolen creatures still net value, and tighten the mana with fast rocks and dual lands to deploy the high curve faster.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BUW), by popularity.