
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Flood the board with enchantments, then use Zur's activated ability to animate them into hexproof, deathtouch, lifelink creatures and swing for the win. You ramp into a value engine of enchantments, protect Zur, and convert static permanents into an evasive, resilient army that gains you life while it beats face. Pillowfort and enchantment-based card advantage keep you alive until the board turns lethal.
Tighten the curve with cheap, high-impact enchantments and more ramp (Smothering Tithe, mana rocks, Carpet of Flowers) so you can animate and protect Zur on curve. Add resilience and protection like Greater Auramancy, Privileged Position, and Teferi's Protection to beat sweepers and targeted removal. Consider compact combos such as Heliod plus a lifegain engine, or Solemnity-style lock pieces, to provide a deterministic finish beyond combat.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Win the game at the beginning of your next upkeep
→ Infinite LTB, Infinite death triggers, Infinite sacrifice triggers
→ Infinite damage, Infinite lifegain, Infinite lifegain triggers
→ Infinite LTB, Infinite sacrifice triggers, Infinite death triggers
→ Infinite damage, Infinite lifegain, Infinite lifegain triggers
Combos via Commander Spellbook.
Same color identity (BUW), by popularity.