
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
Ramses turns any opponent's loss into your win, so long as that player was attacked by one of your Assassins that turn. Flood the board with Assassins, give them evasion or deathtouch so they connect, swing at every opponent each combat, then finish a single player by any means—combat damage, an alt-loss effect, or removal that drains them—to immediately win the entire game. Until then you play Dimir disruption (counters, removal, card advantage) to protect Ramses and stall.
Add fast mana and tutors (Demonic Tutor, Vampiric Tutor, Mana Crypt) to assemble Ramses plus an evasion or finisher quickly, and lean on Maskwood Nexus and changelings to deepen the thin Assassin pool. Improve the protection suite with counterspells and Lightning Greaves, and include reliable 'a player loses' payoffs alongside unblockable enablers like Rogue's Passage to make the win deterministic once you connect.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.