
If a nontoken creature would die, exile that card with a blood counter on it instead.
As long as an exiled creature card with a blood counter on it has flying, Rayami has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Rayami is a Voltron-style commander that absorbs keyword abilities from creatures that die anywhere on the battlefield, growing into a single evasive, unkillable threat. You sacrifice, fight, or trade away creatures with strong keywords (or let opponents' creatures die) so Rayami exiles them and steals their abilities, then suit up to swing for commander damage. Each turn you're enabling deaths, protecting Rayami, and stacking keywords until she connects.
Add efficient protection (Heroic Intervention, Swiftfoot Boots) and reliable evasion so Rayami connects the turn she's threatening. Build a tight package of cheap, high-keyword creatures plus free sacrifice outlets (Carrion Feeder, Goblin Bombardment) so you control which abilities she gains and when. Top end with fast equipment and a few backup threats so a single removal spell doesn't end your game.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGU), by popularity.