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Rayami, First of the Fallen
UBGSultaiLegendary Creature — Vampire

Rayami, First of the Fallen

Mana value4Rank#20,882
BuildCard details

The Commander

If a nontoken creature would die, exile that card with a blood counter on it instead.

As long as an exiled creature card with a blood counter on it has flying, Rayami has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Guide

Gameplan

Rayami is a Voltron-style commander that absorbs keyword abilities from creatures that die anywhere on the battlefield, growing into a single evasive, unkillable threat. You sacrifice, fight, or trade away creatures with strong keywords (or let opponents' creatures die) so Rayami exiles them and steals their abilities, then suit up to swing for commander damage. Each turn you're enabling deaths, protecting Rayami, and stacking keywords until she connects.

Strengths

  • Snowballs into an evasive, hexproof/indestructible/deathtouch monster that's hard to interact with and kills via commander damage
  • Benefits from any nontoken creature dying, including opponents' creatures and sacrifice fodder, so removal-heavy tables feed her
  • Lifelink + trample + double strike combinations close games extremely fast once assembled
  • Sultai colors give access to the best ramp, card draw, tutors, and recursion in the format

Weaknesses

  • Highly commander-dependent; if Rayami is answered before keywords stick you reset to zero (keywords stay exiled but the body must rebuild)
  • Bounce, exile, and tuck effects on Rayami sidestep her indestructibility and force big recasts
  • Needs creatures to actually die, which can be awkward against go-wide or token-only opponents
  • Slow to come online relative to dedicated combo decks; can be outraced if it stumbles

Key Cards

  • Vampire Hexmage — A cheap creature whose deathtouch Rayami wants, and it dies easily to feed her.
  • Akroma, Angel of Fury — A keyword pinata—dying gives Rayami flying, trample, protection, and haste in one shot.
  • Viscera Seer — Free sacrifice outlet to funnel your own creatures into Rayami's exile zone at instant speed.
  • Lightning Greaves — Haste and shroud protect your snowballing commander from targeted removal.
  • Whispersilk Cloak — Unblockable plus shroud makes a keyword-loaded Rayami a guaranteed clock.
  • Phyrexian Tower — Sacrifice a creature for mana while feeding Rayami a fresh keyword.
  • Sword of Feast and Famine — Evasion, protection, and ramp on an already-evasive attacker that ends games quickly.

Upgrade Path

Add efficient protection (Heroic Intervention, Swiftfoot Boots) and reliable evasion so Rayami connects the turn she's threatening. Build a tight package of cheap, high-keyword creatures plus free sacrifice outlets (Carrion Feeder, Goblin Bombardment) so you control which abilities she gains and when. Top end with fast equipment and a few backup threats so a single removal spell doesn't end your game.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander damage from a keyword-stacked Rayami (evasion + double strike + trample)
  • ▸Lifelink swings to out-stabilize and grind the table down
  • ▸Combat damage backed by deathtouch/menace forcing bad blocks across multiple opponents

Archetypes

  • Voltron — Rayami accumulates keywords and swings for lethal commander damage as a single unstoppable threat.
  • Aristocrats — Sacrifice outlets convert your own creatures into permanent keyword upgrades for Rayami.
  • Reanimator/Value — Sultai recursion lets you replay and re-sacrifice high-keyword creatures for repeated value.
  • Stax/Control — Blue-black interaction protects Rayami while she becomes the inevitable win condition.

Combos

No combos found for this commander on Commander Spellbook.

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