
When Renet enters, return each other nonland permanent that entered this turn to its owner's hand.
Renet is a mono-blue tempo/control commander you flash in to reset the board state of the current turn—returning everything that just entered (yours or opponents') to hand. You play a flash-heavy, instant-speed game, ambushing opponents who deploy their bombs and recurring Renet to repeatedly undo plays, while leaning on ETB value creatures and card advantage to grind ahead, then close with evasive threats or a combo.
Add efficient flicker enablers (Ghostly Flicker, Deadeye Navigator, Displacer Kitten, Brago) and free protection like Force of Negation and Fierce Guardianship to keep Renet resolving. Tighten the mana with fast rocks (Sol Ring, Mana Crypt, Mana Vault) so you can flash Renet and still hold interaction. Finally, pick a dedicated win loop—mana-positive flicker plus a draw outlet—so your disruption converts into an actual kill rather than just a stalemate.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.