
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Reyav turns one creature into a double-striking monster by equipping or enchanting it, then swinging for lethal commander damage or huge chunks. You ramp into Equipment/Auras early, suit up an evasive carrier (ideally Reyav or a hexproof creature), and connect for double strike to close games fast.
Add free-equip enablers (Sigarda's Aid, Puresteel Paladin, Leonin Shikari) and the Stoneforge/Hammer package to assemble one-shot kills earlier. Improve resilience with hexproof carriers and protection like Swiftfoot Boots, Heroic Intervention, and Teferi's Protection. Lean on Sram, Sword of the Animist, and Skullclamp to fix Boros's weak card advantage and ramp.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.