
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Sakashima leads a mono-blue clone/control deck that copies the best creature on any battlefield, then leverages flexibility, card advantage, and tempo to grind the table down. You stall early with counters and interaction, develop value engines, then assemble a copy-based combo or take over with overwhelming card advantage and tempo. The bounce ability lets you reset Sakashima to dodge removal or re-copy a juicier target.
Add the best blue cantrips and counters (Mystic Remora, Fierce Guardianship, Force of Will) plus fast mana like Mana Crypt and Sol Ring to lower your reactive curve. Lean into a tight clone-combo line—Spark Double or Phantasmal Image plus an infinite ETB or untapper—so Sakashima isn't just value but a wincon. Round out with strong copy targets in the 99 (Brago, Consecrated Sphinx, Urabrask-style payoffs) so there's always something worth becoming.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.