
Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
Sanar turns your upkeep into an extra-card engine: with both blue and red represented among your permanents (the realistic max in Izzet), each first main phase you dig until you find two nonland cards and may exile one of each color to cast that turn. You leverage that constant impulse-draw to fuel a spellslinger or control plan, chaining cheap-to-mid spells while accruing card advantage no one else matches, then close with burn or a value-engine combo.
Lower your curve and increase spell density so exiled cards are reliably castable the same turn—cheap cantrips, counters, and burn maximize both Vivid and magecraft payoffs. Add fast mana (Mana Crypt, ritual effects) and protection (Swiftfoot Boots, Lightning Greaves) to keep the engine online, then install a tight win package like Underworld Breach + ritual or Aetherflux Reservoir to convert advantage into kills before the value grind stalls.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.