
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
Sarulf grows off opponents' permanents dying, then converts those counters into a one-sided board wipe by exiling every other nonland permanent with mana value at or below the counters removed. You play attrition and sacrifice/forced-death effects to feed counters, protect Sarulf, and detonate him at the perfect moment to clear the table while keeping your low-cost engine intact.
Add fast mana (Sol Ring, Arcane Signet) and more recursive edicts to seed counters earlier, and lean into cheap-MV permanents so your own board survives the exile. Tutors like Demonic Tutor and Diabolic Intent find Grave Pact effects or Pernicious Deed on demand, while reanimation (Reanimate, Animate Dead) rebuilds after activations. Top end can include Sheoldred, the Apocalypse and Bolas's Citadel for inevitability once the board is cleared.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BG), by popularity.