
Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
Sin is a 7-mana 7/7 flier that turns your graveyard into a token factory: every time it enters or attacks it exiles a random permanent card from your yard and copies it, chaining indefinitely off lands. You fill the graveyard early with self-mill and dredge-like effects, then snowball repeated copies of mana rocks, value creatures, and bombs while attacking each turn.
Tighten the graveyard so the random trigger only hits strong permanents—cut weak filler and lean on tutors like Buried Alive and Entomb to stack bombs. Add fast self-mill (Stitcher's Supplier, Hermit Druid, Mesmeric Orb) plus graveyard protection and recursion (Underworld Breach, Eternal Witness) to recover from wipes. Finish with payoffs like Craterhoof Behemoth, Avenger of Zendikar, or sacrifice engines to convert the token flood into wins.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGU), by popularity.