
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
+2: Create a Food token.
−1: Sorin deals damage equal to the amount of life you gained this turn to any target.
−6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
Cast Sorin as a 2-mana lifelinking, extorting creature, then trigger lifegain to flip him into a planeswalker the same turn. From there grind value with Food, machine-gun opponents with the -1 based on life gained, and lean on lifegain payoffs and aristocrats to drain the table. He plays as a low-curve midrange engine that snowballs incremental life into damage and card advantage.
Add fast mana and consistency pieces (Sol Ring, Arcane Signet, Esper Sentinel, Smothering Tithe) so you flip Sorin early and pay Extort every turn. Lean into a lifegain-to-damage package (Vito, Marauding Blight-Priest, Aetherflux Reservoir) plus efficient tutors like Demonic Tutor and Vampiric Tutor to assemble combos. Round out with premium BW removal (Anguished Unmaking, Swords to Plowshares) and recursion to keep the engine grinding against interaction.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BW), by popularity.