
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
Victor turns enchantments and Rooms into a snowballing engine: chain multiple Eerie triggers each turn to surveil, strip opponents' hands, and reanimate the biggest creatures from any graveyard. You flood the board with cheap enchantments, blink/unlock Rooms, and convert that engine into card advantage and free fatties. Win by grinding opponents out of resources while assembling a board they can't answer.
Increase your count of cheap, repeatable enchantment triggers—creature-enchantments and blink effects like Ghostly Flicker, Felidar Guardian, and Conjurer's Closet let you reliably reach the third Eerie tier each turn. Add efficient reanimation targets and fill graveyards with self-mill so the third trigger always has a fat payoff. Round it out with strong stax-light enchantments and protection (Sterling Grove, Greater Auramancy) to keep the engine safe from removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BW), by popularity.