
Trample
Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Resolve Zalto, attack with trample, and intentionally take/deal damage to him to chain ventures through dungeons each turn. You build a midrange-to-aggro red board while the dungeon engine grinds out card advantage, treasure, and incidental value, eventually clearing the Lost Mine of Phandelver or Undercity multiple times for repeatable payoffs.
Add venture density and cost reducers like Acererak the Archlich plus reliable repeatable damage sources (Pyrohemia, Walking Ballista, Spikefield Hazard) so you always venture each turn. Lean into mono-red staples for card advantage and ritual ramp—Wheel of Misfortune, Underworld Breach, and treasure makers—to push toward the Acererak mill combo as a real wincon. Tighten interaction with Abrade, Chaos Warp, and fast mana like Mana Crypt to raise the floor against faster tables.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.