
Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Cheaper instant granting indestructible and hexproof to your board.

Two-mana indestructibility for your permanents, similar protection role.

White instant giving +1/+0 and indestructible to your creatures.

Grants indestructible plus populate, similar protective trick.

Flicker to dodge board wipes, alternative team protection.

Phases out your whole board to dodge any destruction.

Free instant granting indestructible when you command a creature.

White instant pumping creatures, similar anthem/combat trick role.