
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
Flood the board with Humans every turn so that each combat triggers Éowyn's token engine, snowballing into a wide, hasty army backed by card draw. You want to play a Human (or several) every turn before combat, swing wide, and refill your hand once you hit six-plus Humans. Close games with overwhelming token swarms, anthems, or one big alpha strike.
Lean into density and consistency: add more cheap Humans that enter or generate Humans (Imperial Recruiter, Recruiter of the Guard to tutor them) plus token doublers like Parallel Lives. Include anthems (Intangible Virtue, Radiant Lightning Knight-style buffs) and an Overrun-style finisher such as Craterhoof Behemoth or Triumph of the Hordes for guaranteed kills. Protect Éowyn and the board with Heroic Intervention, Teferi's Protection, and Boros Charm to insulate against wipes.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (RUW), by popularity.