
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Aeve isn't legendary if it's a token.
Aeve enters with a +1/+1 counter on it for each other Ooze you control.
Cast cheap spells to build storm count, then drop Aeve to flood the board with non-legendary Ooze tokens that buff each other via counters. Spend the early game ramping and developing cantrips/cheap spells, then go off in a single explosive turn or grind out an Ooze tribal army that overwhelms with counters and trample.
Add ritual and cantrip density (Wild Growth effects, cheap mana dorks, and free spells) to reliably build storm count before casting Aeve. Layer in payoff doublers like Doubling Season, Parallel Lives, and Hardened Scales, plus untappers and extra-cast effects to go off in one turn. Round out with protection (Heroic Intervention, Tyvar's Stand) and a hard finisher like Craterhoof Behemoth or Overwhelming Stampede so your board converts to a kill immediately.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite colored mana that can only be spent to cast creature spells, Infinite commander casts, Infinite creature tokens
→ Infinite colored mana, Infinite colorless mana, Infinite commander casts
→ Infinite colored mana, Infinite colorless mana, Infinite commander casts
→ Infinite colored mana, Infinite colorless mana, Infinite commander casts
→ Infinite charge counters on a permanent, Infinite colored mana, Infinite colorless mana
Combos via Commander Spellbook.
Same color identity (G), by popularity.