
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Appa is a mono-white blink-and-evasion engine: each time it enters or attacks, you either grant flying for evasive damage or "Airbend" one of your own nonland permanents to re-cast it for , refiring ETB triggers cheaply. You build a board of value creatures (or aggressive fliers), beat down through the air, and grind incremental advantage by repeatedly bouncing your best permanents back for two mana.
Add stronger ETB payoffs (Skyclave Apparition, Solitude, Sun Titan) and protection like Mother of Runes and Flawless Maneuver to keep Appa online. Bolster white's weak spots with ramp/draw engines — Smothering Tithe, Esper Sentinel, Land Tax, Welcoming Vampire — so you can always afford the Airbend tax. Finish faster with anthem/overrun effects (Cathars' Crusade, Akroma's Will) to convert the wide, evasive board into lethal swings.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.