
Deathtouch
Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.)
Build a sacrifice-fueled engine where you pay sac costs to activate artifact and creature abilities, then copy them for free thanks to Ashnod. You generate tokens to feed those activations and snowball value—doubling damage pings, card draw, removal, and reanimation triggers until the table dies to incremental advantage. Most games end by chaining copied activations into a lethal loop or an oversized payoff.
Lean into tight infinite combos—pair free token/mana generators with a sac-cost damage or mill outlet so a single copy ends the game. Add fast mana (Mana Crypt, Sol Ring, the various Altars) and protection like Lightning Greaves to keep Ashnod alive, since the engine collapses without her. Tutors such as Demonic and Gamble plus artifact recursion (Goblin Welder, Daretti) make your combos consistent and resilient.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite death triggers, Infinite ETB, Infinite LTB
→ Infinite death triggers, Infinite ETB, Infinite LTB
→ Infinite card draw, Infinite draw triggers, Near-infinite death triggers
→ Infinite death triggers, Infinite ETB, Infinite LTB
→ Up to three target opponents lose the game
Combos via Commander Spellbook.
Same color identity (BRU), by popularity.