
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Sauron sits in the command zone as a Grixis value engine: build an Army token with amass, swing to trigger the Ring, then rummage your hand into four fresh cards every combat. You leverage the Ring-bearer and looping draw to fuel reanimation, big spells, and incremental advantage until you grind opponents out or assemble a finisher.
Add evasion and protection like Rogue's Passage, Whispersilk Cloak, or Lightning Greaves so the Army reliably connects and Sauron survives. Lean into discard payoffs with reanimation targets (Archon of Cruelty, Sheoldred) plus enablers like Faithless Looting effects, and tighten the mana with fast rocks and dual lands. Powerful card-advantage abuse via Underworld Breach, Past in Flames, or big mana payoffs turns the four-card draw into explosive combo turns.auheoldred.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win conditions appear once Wyrm has covered this commander.
No combos found for this commander on Commander Spellbook.
Same color identity (BRU), by popularity.