
Menace
Avalanche of Sector 7's power is equal to the number of artifacts your opponents control.
Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.
A mono-red punisher commander that turns opponents' own artifacts against them. Avalanche grows huge in artifact-heavy pods and pings players for activating mana rocks, fetch artifacts, and combo pieces, while you back it up with artifact hate, group-slug effects, and aggressive red beats. You win by attacking with a giant menace creature and bleeding tables out with incidental damage and burn.
Lean harder into artifact-activation punishers (Harsh Mentor, Lavinia-style taxes via mono-red equivalents) and reliable haste/double-strike enablers (Fervor, Embercleave, Berserkers' Onslaught) so Avalanche kills out of nowhere. Add the best mono-red card advantage and impulse draw (Wheel of Misfortune, Outpost Siege, Underworld Breach) to fight red's gas problem, plus overloaded sweepers like Vandalblast to dictate when artifacts disappear. In higher-power pods, prioritize fast mana and protection (Lightning Greaves, Deflecting Swat) to keep your scaling threat sticky.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.