
Whenever Azlask or another colorless creature you control dies, you get an experience counter.
: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
Flood the board with cheap colorless Scion and Spawn tokens, sacrifice them freely to ramp and to stack experience counters, then fire Azlask's WUBRG ability to give your whole team a massive +X/+X with indestructible, annihilator-1 Scions for an alpha strike. Early turns are about token engines and mana fixing; the midgame builds counters through deaths; the endgame is one big pump that ends the table.
Improve mana fixing with fast rocks (Mana Crypt, Chrome Mox, fetch/dual lands) so the WUBRG cost is reliable, and add free sacrifice outlets plus token doublers (Anointed Procession, Parallel Lives) to snowball counters faster. Layer in death payoffs like Bastion of Remembrance and tutors (Demonic Tutor, Eldritch Evolution) to find your engine pieces, and consider Craterhoof Behemoth or Pathbreaker Ibex as redundant finishers alongside the commander's pump.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGRUW), by popularity.