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Azor, the Lawbringer
WUAzoriusLegendary Creature — Sphinx

Azor, the Lawbringer

Mana value6Rank#13,230
BuildCard details

The Commander

Flying

When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn.

Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.

Guide

Gameplan

Cast Azor, swing for the skies, and convert attacks into massive card draw and life via the {X}{W}{U}{U} trigger to bury opponents in resources. You play a controlling, flier-and-instant-heavy game—stunting opponents' interaction with the ETB lockout while you stockpile cards and grind toward an overwhelming board or a finisher. Win by out-resourcing the table and either swinging out or assembling a payoff.

Strengths

  • Repeatable, scalable card advantage plus lifegain that snowballs a control game
  • ETB pseudo-Silence buys a turn against combo and counterspell decks
  • Evasive flying body that protects itself and pressures life totals
  • Lifegain pads against aggro and fuels payoffs in UW

Weaknesses

  • Six-mana commander that does little the turn it lands; vulnerable to removal before attacking
  • Attack trigger demands you tap out for extra mana, leaving you exposed
  • UW lacks ramp and fast mana, so the engine comes online late
  • No inherent way to close fast—can durdle and durdle without a real wincon
  • The instant/sorcery lock only hits next turn, not the current turn's responses

Key Cards

  • Smothering Tithe — Generates the heavy mana needed to pay the {X}{W}{U}{U} attack trigger every turn.
  • Teferi's Protection — Shields Azor and your life total while you set up the next big attack.
  • Approach of the Second Sun — A natural payoff for an immense card-draw engine that ignores the board.
  • Swords to Plowshares — Premium cheap removal to clear blockers and protect your tempo plan.
  • Propaganda — Buys time so a slow six-drop control deck survives to its payoff turns.
  • Bident of Thassa — Doubles up on draw and forces attacks, supporting the card-advantage theme.

Upgrade Path

Add fast mana and rocks (Sol Ring, Mana Crystal, Arcane Signet, Smothering Tithe) so you can cast Azor early and still pay the attack tax. Lean into a clean finisher—Approach of the Second Sun, Aetherflux Reservoir, or Felidar Sovereign—so your card and life engine actually closes games. Round out with protection (Teferi's Protection, Heroic Intervention-style effects, counterspells) and efficient interaction to defend your slow, mana-hungry plan.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Beating down with Azor and a sky of evasive fliers
  • ▸Approach of the Second Sun off massive card draw
  • ▸Aetherflux Reservoir or Felidar Sovereign leveraging stacked lifegain
  • ▸Out-grinding the table into an alpha strike or combo

Archetypes

  • Control — Azor's lockout and card draw reward a counter-and-removal game that out-resources the table.
  • Fliers/Tempo — Evasive damage plus repeatable card advantage closes games while staying ahead.
  • Lifegain Payoff — The X life from attacks fuels Aetherflux Reservoir and Felidar Sovereign style finishers.
  • Spellslinger — UW instants and sorceries leverage your protected, draw-heavy turns into value.

Combos

No combos found for this commander on Commander Spellbook.

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