
Flying
When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.
Cast Azor, swing for the skies, and convert attacks into massive card draw and life via the trigger to bury opponents in resources. You play a controlling, flier-and-instant-heavy game—stunting opponents' interaction with the ETB lockout while you stockpile cards and grind toward an overwhelming board or a finisher. Win by out-resourcing the table and either swinging out or assembling a payoff.
Add fast mana and rocks (Sol Ring, Mana Crystal, Arcane Signet, Smothering Tithe) so you can cast Azor early and still pay the attack tax. Lean into a clean finisher—Approach of the Second Sun, Aetherflux Reservoir, or Felidar Sovereign—so your card and life engine actually closes games. Round out with protection (Teferi's Protection, Heroic Intervention-style effects, counterspells) and efficient interaction to defend your slow, mana-hungry plan.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.