
More Than Meets the Eye (You may cast this card converted for
.)
Flying
Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Living metal (During your turn, this Vehicle is also a creature.)
Flying
Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Cyclonus is a graveyard-fueled aggro-tempo commander that grows by conniving on combat damage and flips into the Vehicle side to take extra turns. You want to connect early, snowball Cyclonus past 5 power so it converts to the Vehicle, then take repeated beginning phases (extra untap/upkeep/draw) to chain attacks, card draw, and value triggers.
Prioritize cheap evasion and protection (Aqueous Form, Slip Out the Back, Swiftfoot Boots) so Cyclonus reliably connects, plus efficient reanimation (Reanimate, Animate Dead) to convert discards into threats. Add fast mana (Sol Ring, signets, Dark Ritual) to deploy Cyclonus and protection on the same turn, and tutors like Vampiric Tutor to find your best equipment or finisher. Top-end: leverage extra beginning phases with untap-synergy rocks and draw payoffs to grind unanswerable card advantage.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature
→ Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature
Combos via Commander Spellbook.
Same color identity (BU), by popularity.