
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.
, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Duchess turns combat damage into a steady stream of quest counters, which you convert into Junk tokens for repeated card advantage and impulse draw. You play an aggressive go-wide or evasive red deck, connect with multiple creatures each turn, then cash counters into Junk to refuel and dig toward your finishers. The mono-red engine lets you grind out resources that red usually lacks while pressuring life totals.
Add evasion and combat enablers (Reconnaissance, Goblin enablers, anthem effects) so your creatures reliably connect for counters. Lean into a sacrifice or artifact subtheme to extract more value from Junk tokens, and include fast mana like Sol Ring, Jeska's Will, and rituals to deploy your engine ahead of curve. Tighten the curve and add token producers like Krenko and Hordeling Outburst to maximize quest-counter generation each combat.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite damage, Exile your library with the ability to play the exiled cards until end of turn
→ Infinite damage, Exile your library with the ability to play the exiled cards until end of turn, Infinite +1/+1 counters on a creature
→ Infinite damage, Exile your library with the ability to play the exiled cards until end of turn
→ Infinite damage, Exile your library with the ability to play the exiled cards until end of turn, Infinite +1/+1 counters on a creature
→ Infinite damage, Exile your library with the ability to play the exiled cards until end of turn, Infinite +1/+1 counters on a creature
Combos via Commander Spellbook.
Same color identity (R), by popularity.