
Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs less to cast for each opponent.)
Choose a Background (You can have a Background as a second commander.)
Durnan is a green combat commander who turns attacking into card advantage, digging four deep each swing and letting you cast a discounted creature thanks to undaunted (often free in a four-player pod). Pick a Background to define your second color and gameplan, then build a creature-dense, ramp-heavy deck that snowballs board presence while connecting in combat. You win by overwhelming the table with bodies, value engines, or a Voltron Durnan that keeps refilling your hand.
Add more protection and evasion (Swiftfoot Boots, Whispersilk Cloak) so Durnan reliably connects, and lean on top-of-library manipulation like Sylvan Library or Scroll Rack to ensure creatures sit in the top four. Push the curve toward high-impact bombs and overrun effects (Pathbreaker Ibex, Triumph of the Hordes), and choose an aggressive Background such as Raised by Giants or a token-maker to maximize undaunted's discount; upgrade ramp to fast rocks and lands to deploy Durnan and a haste enabler ahead of curve.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.