
Rage — Whenever Gau attacks, put a +1/+1 counter on it.
At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
Gau is a mono-red aggro/burn commander that turns graveyard churn into repeatable group damage. Swing each combat to grow Gau with Rage counters, then make sure a card leaves your graveyard each turn—via impulse draw, flashback, escape, or self-exile effects—so the end step burns every opponent for Gau's power. You win through scaling commander damage in combat plus inevitable burn that hits the whole table simultaneously.
Add power-doubling and pump (Embercleave, Fireshrieker, Berserkers' Onslaught) so each end-step burn hits harder, and lean into reliable graveyard-exit engines like Underworld Breach and Past in Flames. Improve red's weaknesses with treasure/ritual ramp (Dockside Extortionist, Jeska's Will) and impulse-draw card flow, plus protection like Lightning Greaves and Heroic Intervention substitutes (Deflecting Swat). Tighten the curve and add reach/evasion (Goblin Bombardment, Fervor) to close games before the table stabilizes against you.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.