
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Geist of Saint Traft is a Voltron beater that swings for 2 plus a temporary 4/4 flying Angel each combat, threatening fast commander damage. You protect the hexproof Geist with equipment and auras, then push damage through with evasion and combat tricks while leaning on UW control to keep yourself alive.
Add the full Sword cycle plus Sigarda's Aid and Sram for card flow, and lean into unblockable enablers like Trailblazer's Boots and Whispersilk Cloak. Improve resilience with Teferi's Protection, Heroic Intervention, and flash-protection so a single wrath doesn't end your game. Tighten the curve with fast mana (Sol Ring, Mana Vault) and double-strike payoffs like Battle Mastery to turn a single connection into a kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.