
Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
Build a wide, evasive Knights battalion in Azorius, pump your team with Haytham's anthem, and grind through combat while controlling the board. Haytham's ETB acts as repeatable removal—blink or recast him to keep exiling threats—while your buffed Knights close the game with efficient beatdowns backed by white removal and blue protection.
Add efficient blink enablers (Eldrazi Displacer, Restoration Angel, Flickerwisp) to abuse the exile ETB, and shore up ramp/draw with Smothering Tithe, Esper Sentinel, and Mind's Desire-style payoffs. Tighten the curve toward cheap, evasive Knights and add overrun effects like Coat of Arms or Door of Destinies to break board stalls, plus protection like Heroic Intervention or Teferi's Protection against wraths.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.