
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.
Koll wants a battlefield full of cheap creatures wearing Auras and Equipment, turning every death into card advantage and every token into a bigger threat. You curve out with creatures, suit them up, and grind value as Koll bounces your enchanted/equipped bodies back instead of letting them die. The deck closes by going wide with buffed tokens or tall with an Equipment-laden voltron threat.
Add efficient tutors (Stoneforge Mystic, Steelshaper's Gift, Enlightened Tutor) and cheap free-attach enablers to streamline the engine, then lean into sacrifice outlets like Goblin Bombardment or Viscera Seer to abuse Koll's recursion for inevitability. Tighten the curve with cheap creatures that love gear (Stonybrook Schoolmaster, Adeline) and include protection like Teferi's Protection and Heroic Intervention to survive the board wipes this strategy fears most.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.