
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
Kotose is a Dimir tempo-value commander that steals an opponent's best card the moment she enters, often a key combo piece or bomb, while exiling every copy. You play a controlling, interactive game with ninjutsu, theft, and recursion, repeatedly blinking or re-casting Kotose to strip multiple opponents' libraries. Win by leveraging the stolen resources and grinding out the table with card advantage.
Add consistent blink/bounce engines (Deadeye Navigator, Ghostly Flicker, Conjurer's Closet) and clone effects to multiply her trigger, plus efficient ramp to reach five mana early. Tighten the interaction suite with counters and cheap removal so you survive to keep Kotose around, and include a compact win package—Thassa's Oracle plus self-mill, or an evasive beater with Whispersilk Cloak—so all that stolen value converts to a kill. Cards like Aetherflux Reservoir or stolen storm pieces can turn the theft engine into a finisher.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.