
At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me.
Counters remain on Me as it moves to any zone other than a player's hand or library.
You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
Suit up Me, the Immortal as a resilient Voltron threat that grows a permanent counter every combat and keeps its counters even after it dies, then swing for lethal commander damage. Each turn you attack to bank a +1/+1, first strike, vigilance, or menace counter, recasting from the graveyard for the discard-two surcharge if it gets killed so you never lose progress. Pair the persistent counters with evasion and proliferate to snowball into a one- or two-shot kill.
Lean into counter doublers (Hardened Scales, Branching Evolution, Doubling Season) and proliferate engines so each combat banks far more than one counter, then add protection and evasion (Swiftfoot Boots, Snakeskin Veil, Rogue's Passage) to guarantee connects. Add cheap recursion and fast mana (Sol Ring, signets, Cultivate) to recast Me without choking your hand, and consider an infect package as a redundant, lifegain-proof finish. Top-end upgrades include Triumph of the Hordes and Tekuthal/Karn's Bastion for game-ending proliferate turns.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRU), by popularity.