
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
Momo is a one-drop mono-white flyers aggro/go-wide commander. You flood the board with evasive creatures, get repeatable cost reduction on your best flying threats, and use anthems and equipment to push lethal damage through the air while Momo grows each combat.
Add the strongest white card-advantage and ramp pieces (Smothering Tithe, Esper Sentinel, Skullclamp, Welcoming Vampire) to fix mono-white's gas problems, and lean into protection like Flawless Maneuver and Teferi's Protection to survive board wipes. Tighten the curve with efficient flyers and a couple of anthem-based finishers (Intangible Virtue, Anointed Procession with tokens) so one good turn ends the game.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.