
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
(Transforms from Ojer Kaslem, Deepest Growth.)
: Add
.
,
: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.
Resolve Ojer Kaslem, swing for big trample damage, and flood the board with free creatures and lands off its combat trigger. You ramp into a fat, evasive beater and snowball card advantage every combat while the death-into-land insurance makes it hard to permanently answer.
Add top-deck manipulation (Sylvan Library, Sensei's Divining Top, Scroll Rack) so combat reveals reliably hit bombs and lands. Layer in trample/evasion enablers and extra-combat effects (Berserk, Aggravated Assault) plus protection like Heroic Intervention and Lightning Greaves. Cap it with payoffs such as Craterhoof Behemoth, Rampaging Baloths, and Avenger of Zendikar to convert the board into a kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite sacrifice triggers, Infinite death triggers
→ Infinite LTB, Infinite sacrifice triggers, Infinite death triggers
→ Infinite LTB, Infinite sacrifice triggers, Infinite death triggers
→ Infinite LTB, Infinite sacrifice triggers, Infinite death triggers
→ Infinite LTB, Infinite sacrifice triggers, Infinite death triggers
Combos via Commander Spellbook.
Same color identity (G), by popularity.