
Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Omega is a Simic artifact midrange/control payoff that punishes opponents with a board-wide stun lockdown the moment it lands, scaling off your nonbasic land count. Ramp into nonbasics early, deploy Omega to tap and stun the table's best threats (and gain a pile of life), then grind out value with big artifacts, card draw, and repeatable blink/flicker to re-trigger Wave Cannon.
Lean hard into nonbasic lands (fetches, duals, Field of the Dead) to maximize X and add a true blink engine like Brago or Conjurer's Closet to abuse the ETB. Tighten the curve with fast Simic ramp (Three Visits, Farseek, mana rocks) so Omega lands ahead of the table, and add a compact win package — Cyclonic Rift plus a big finisher or combo — so your tempo advantage actually converts to a win.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GU), by popularity.