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Omega, Heartless Evolution
UGSimicLegendary Artifact Creature — Robot

Omega, Heartless Evolution

Mana value7Rank#9,597
BuildCard details

The Commander

Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Guide

Gameplan

Omega is a Simic artifact midrange/control payoff that punishes opponents with a board-wide stun lockdown the moment it lands, scaling off your nonbasic land count. Ramp into nonbasics early, deploy Omega to tap and stun the table's best threats (and gain a pile of life), then grind out value with big artifacts, card draw, and repeatable blink/flicker to re-trigger Wave Cannon.

Strengths

  • Powerful enters-the-battlefield disruption that can neutralize 3+ key permanents at once
  • Stun counters are sticky tempo denial that buy multiple turns against creatures, planeswalkers, and mana rocks
  • Scales naturally with Simic ramp and a nonbasic-heavy manabase, also gaining big life buffers
  • Lives in the best card-advantage colors (blue draw, green ramp) for a long game
  • Blink/recursion easily abuses the ETB for repeated lockdowns

Weaknesses

  • Seven mana and no immediate board impact beyond the ETB — slow without ramp
  • Stun is purely defensive tempo; it doesn't generate a clock by itself
  • Weak with a basic-land-heavy manabase, capping X low
  • Vulnerable to artifact removal and creature wraths that erase your value engine
  • Can struggle to actually close games without a dedicated win package

Key Cards

  • Ghostly Flicker — Re-triggers Wave Cannon to re-stun the table and re-gain life each turn.
  • Prismatic Vista — Cheap fetch that thins and pads your nonbasic count to scale X higher.
  • Field of the Dead — Rewards a nonbasic-heavy manabase with a token army while feeding Omega's X.
  • Brago, King Eternal — Repeatable blink that loops Omega's ETB to keep opponents locked under stun counters.
  • Cyclonic Rift — Blue's premier blowout that pairs with Omega's tempo to seal a winning board state.

Upgrade Path

Lean hard into nonbasic lands (fetches, duals, Field of the Dead) to maximize X and add a true blink engine like Brago or Conjurer's Closet to abuse the ETB. Tighten the curve with fast Simic ramp (Three Visits, Farseek, mana rocks) so Omega lands ahead of the table, and add a compact win package — Cyclonic Rift plus a big finisher or combo — so your tempo advantage actually converts to a win.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Grind to a lock with repeated stuns, then win with big artifact beaters or Omega itself
  • ▸Cyclonic Rift / mass tempo swing into an alpha strike
  • ▸Field of the Dead or token engines overwhelming a stunned board
  • ▸Blue 'win the game' or infinite blink-value finishers

Archetypes

  • Control — The ETB stun plus blue counters and sweepers lets Omega police the table and grind.
  • Blink — Flicker effects re-fire Wave Cannon for a recurring multi-permanent lockdown.
  • Lands / Nonbasic Matters — X scales directly off nonbasic lands, rewarding a Field of the Dead-style manabase.
  • Artifacts / Big Mana — As a 7-mana artifact, Omega slots into ramp shells with big artifact payoffs.

Combos

No combos found for this commander on Commander Spellbook.

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