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Orca, Siege Demon
BRRakdosLegendary Creature — Demon

Orca, Siege Demon

Mana value7Rank#13,708
BuildCard details

The Commander

Trample

Whenever another creature dies, put a +1/+1 counter on Orca.

When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.

Guide

Gameplan

Orca is a sacrifice payoff that snowballs every time a creature dies, then turns into a board wipe or burst-kill when it leaves play. You build an aristocrats engine with cheap fodder and repeatable sac outlets, let Orca balloon while you drain incrementally, then sacrifice or blink it to fling its power across the table for the win. The deck plays a value-driven attrition game and closes by converting accumulated counters into face damage.

Strengths

  • Free, repeatable growth—any creature dying anywhere fuels Orca, including opponents' creatures and board wipes
  • Built-in finisher: a 15+ power Orca dying can split lethal damage across multiple opponents at once
  • Rakdos has elite removal, reanimation, and sacrifice support
  • Trample means even mid-sized Orca pressures life totals through chump blockers

Weaknesses

  • Seven mana for a body that wants to die makes it a slow, telegraphed plan
  • Exile-based removal (Swords, Path, Leyline of the Void on graveyard recursion) shuts down the death payoff
  • Relies on a steady stream of creature deaths—stalled boards leave Orca small
  • No evasion beyond trample and no protection built in; easily chump-blocked or removed before you sacrifice it

Key Cards

  • Goblin Bombardment — Free sac outlet that lets you ping fodder to grow Orca, then sacrifice Orca itself to fling its power on demand.
  • Ashnod's Altar — Sacrifices fodder for mana and triggers Orca's growth, then sacks Orca to dump its damage when it's lethal.
  • Pitiless Plunderer — Turns every creature death into Treasure, fueling explosive sacrifice loops while Orca counts the bodies.
  • Dictate of Erebos — Forces opponents to sacrifice whenever your creatures die, accelerating Orca's counters and shredding their boards.
  • Mayhem Devil — Doubles as an aristocrats payoff, pinging on every sacrifice while Orca grows alongside it.
  • Victimize — Reanimation that can rebuy Orca or bring back fodder to keep the death engine churning.

Upgrade Path

Add free sacrifice outlets (Viscera Seer, Carrion Feeder) and aristocrat drains (Blood Artist, Zulaport Cutthroat, Bastion of Remembrance) so even a small Orca's deaths pay off. Tighten the mana with fast rocks and rituals to deploy Orca early, then add reanimation (Reanimate, Animate Dead) and recursion to rebuy it after each fling. Top end: pair a free sac outlet with token doublers or Pitiless Plunderer for explosive loops that grow and discharge Orca in one turn.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Sacrificing a large Orca to fling its power as lethal damage divided among opponents
  • ▸Repeated aristocrats drain from Blood Artist/Zulaport effects as creatures die
  • ▸Trampling in with a counter-pumped Orca for commander damage
  • ▸Looping Orca with reanimation and a free sac outlet for incremental burst kills

Archetypes

  • Aristocrats — Orca rewards mass creature death with counters, making it the perfect payoff for sac outlets and death triggers.
  • Sacrifice/Combo finisher — A sac outlet plus a grown Orca and a way to recur it can deal repeated bursts of damage to end games.
  • Reanimator — Cheating Orca out early and looping it through reanimation maximizes its expensive cost and death payoff.
  • Tokens — Wide token bodies become endless fodder to grow Orca and feed sacrifice outlets.

Combos

No combos found for this commander on Commander Spellbook.

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