
Trample
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
Cast Primo for as much X as possible to land a huge trampling threat, then build a board of base-power-0 creatures (especially Fractals) whose combat damage spawns more counter-loaded Fractals. You snowball counters and tokens turn over turn, eventually swinging for lethal trample or going wide with +1/+1 counter doublers.
Add counter multipliers (Doubling Season, Branching Evolution, Hardened Scales) and proliferate engines to make Fractals oversized fast. Lean into evasion and protection—Lightning Greaves, Heroic Intervention, and trample anthems—so Primo survives and connects. For higher power, pivot toward an infect/Fynn package with deathtouch base-0 creatures and Inkmoth Nexus for a faster, more resilient clock.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GU), by popularity.