
Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
Attack or tap Rip, then in your second main phase reveal cards equal to its power and rake in a hand of fat creatures and Vehicles with different power values. You snowball into a wide, beefy board that overruns the table while refilling your hand every single turn. The deck is a midrange GW value engine that wins through sheer card advantage and creature quality.
Prioritize cheap, repeatable power pumps and counter doublers (Hardened Scales, Branching Evolution) plus protection like Heroic Intervention and Swiftfoot Boots to keep Rip online. Add mana acceleration (Cryptolith Rite, Smothering Tithe-style fixing, mana dorks) so you can cast the giant hands you generate, and tune your curve to maximize distinct power values. Cap it with finishers like Craterhoof Behemoth and Akroma's Will to convert your massive board into a single-turn kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GW), by popularity.