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Rona, Disciple of Gix
UBDimirLegendary Creature — Human Artificer

Rona, Disciple of Gix

Mana value3Rank#23,049
BuildCard details

The Commander

When Rona enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

You may cast spells from among cards exiled with Rona.

{4}, {T}: Exile the top card of your library.

Guide

Gameplan

Rona turns your graveyard and library into a second hand, exiling historic cards (artifacts, legendaries, Sagas) and letting you cast them. You grind value by self-milling, looting, and recurring strong historic spells, then close with artifact-based engines or a big legendary/combo payoff. Early turns set up mana and card flow; mid-game you snowball card advantage that opponents struggle to interact with since cards live in exile.

Strengths

  • Persistent card advantage from exile that dodges graveyard hate and discard
  • Strong synergy with the deep pool of historic cards (artifacts and legendaries) in UB
  • Low mana value and immediate value on entry, easy to recast
  • Turns self-mill into resources rather than waste

Weaknesses

  • Slow, grindy engine that can be outpaced by fast combo or aggro tables
  • Cheap to kill at 3 MV and only exiles one card per cast trigger
  • Activated ability is expensive ({4},{T}) and easily disrupted
  • Lacks a built-in win condition—needs to be assembled around her

Key Cards

  • Mystic Remora — Cheap historic-friendly card advantage that fuels her engine and keeps you ahead.
  • Urza, Lord High Artificer — A legendary that powers out artifacts and provides mana to recast exiled spells.
  • Sai, Master Thopterist — Generates tokens and card draw off the artifact density Rona wants.
  • The Mirari Conjecture — A Saga that copies your spellslinger payoffs and rewards historic density.
  • Mishra's Bauble — Free historic artifact that smooths draws and feeds the graveyard for exile.

Upgrade Path

Increase historic density and add fast mana (Sol Ring, Mana Crypt, signets) so her expensive ability and recasts come online faster. Add tutors and a compact combo finish—Urza plus artifact mana, or a reliable two-card kill—so the grindy engine actually closes games. Round out with strong interaction (counterspells, removal) to protect Rona and survive faster decks.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Grinding overwhelming card advantage then deploying an artifact army or big legendary threats
  • ▸Artifact combos like Urza-based mana into infinite loops
  • ▸Spellslinger payoffs (e.g. copy effects) burning the table out
  • ▸Voltron-style commander or evasive threats backed by relentless card flow

Archetypes

  • Artifacts — Rona is historic-centric, so an artifact shell maximizes recastable exiled cards and synergy payoffs.
  • Spellslinger/Control — UB lets her loot, counter, and grind incremental advantage from exiled spells.
  • Reanimator-adjacent value — Self-mill fuels exiling and replaying expensive historic bombs from the yard.
  • Combo — Exile-cast access enables assembling artifact or tutorable two-card kills consistently.

Combos

No combos found for this commander on Commander Spellbook.

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