
At the beginning of combat on your turn, choose an opponent at random. Ruhan attacks that player this combat if able.
Ruhan is a 7/7 for 4 that you slam down and swing with every turn—you just don't fully control who he hits. Build around making that random attack matter by loading him with auras, equipment, and evasion, while Jeskai backs him up with control elements, extra combats, and damage doublers to close fast. The deck wins by turning an oversized body into a one-or-two-shot kill.
Lean harder into Voltron with protection (Lightning Greaves, Whispersilk Cloak) and evasion so the random attack is never wasted, and add damage doublers plus extra-combat enablers like Aggravated Assault with untap engines (Sword of Feast and Famine, Bear Umbra). Improve your mana base with fast rocks (Signets, Talisman, Arcane Signet) and add efficient interaction (Swords to Plowshares, Cyclonic Rift) to defend the board and your lone threat.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RUW), by popularity.