
Flying, defender
As Pramikon enters, choose left or right.
Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
Pramikon locks every player into attacking in one direction, so you build a pillowfort/political control deck that warps combat to your favor while you assemble a non-combat or unstoppable wargame win. Turn to turn you deploy defenders, tax effects, and value engines, using politics and the attack-direction lock to keep aggression pointed away from you.
Add more interaction and protection like Swords to Plowshares, Counterspell, and Teferi's Protection to survive while the lock does its work. Lean into either a politics package (goad, monarchy, Vow effects) or a control/combo finish (Approach of the Second Sun, extra-turn or planeswalker engines) rather than splitting the difference. Improve mana with fast rocks (Arcane Signet, Talisman cycle) and fetch/dual lands so you can deploy fortress pieces ahead of the table.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RUW), by popularity.