
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Cast cheap noncreature spells to flood the board with 1/1 Ally tokens, pump your whole team with prowess, and swing in with an evasive (menace) Ally army. You play a tempo-oriented spellslinger build, chaining cantrips and cheap interaction each turn to grow tokens and trigger prowess, then close with a wide alpha strike or burn finisher.
Maximize spell density with one-mana cantrips (Opt, Consider, Crimson Wisps) and free spells (Gut Shot, Mishra's Bauble) to fire multiple triggers per turn. Add token doublers and anthems (Anointed Procession, Intangible Virtue, Cathars' Crusade) plus protection like Heroic Intervention against wipes. Tighten mana with fast rocks and dual lands, and consider Purphoros, God of the Forge or Impact Tremors to convert token floods into direct damage.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RUW), by popularity.